Rules

At the start of every day there will be a mandatory safety brief for that day, you will also be asked to provide your eye protection for inspection and any pyro you bring with you, we can offer you safety glasses which must be worn at all times. If you are in the Green zone, which will be pointed out on the Safety Brief, then you may remove your safety glasses if cleared by DS.

Inside the Green zone all weapons will be unloaded and magazines will be removed from weapons, if you need to test fire a DS will point you in a safe direction.

 

UNDER NO CIRCUMSTANCES ARE YOU TO EVER POINT A WEAPON AT ANYONE IN THE GREEN ZONE!

 

Airsoft is an honesty game and all about having fun. Unlike paintball there is no mark left by airsoft hits. Nothing ruins an airsoft day faster than players not taking hits. Please help us to provide top quality airsoft battles by being an honest player. We do understand that at times you may not notice the hit and that is why we have DS to point this out.

We have a 3 strike rule in force, the first will be a friendly warning, the second will be a firm verbal warning and advised that your next strike will result in you be asked to leave the site.

We are not here to ruin your day but ensure that others are enjoying their experiance, here are a few reasons that you may be awarded a strike for

  • Not declaring your hits
  • Aggressively arguing with safety staff
  • Showing signs of aggression during time on site
  • Constantly removing eye protection during game time
  • Continually firing inside the safety distance on purpose

There will be other reasons but these are just a few.

Gun hits and definite ricochets do not count as hits, but all other areas (head, equipment, mask, fingers, feet etc) do.
When you are hit, shout ‘Hit’ and raise your hand. Pending on the pre-set rules you are to either leave the battle area strainght away then re-join or get to the nearest Respawn point to start again.

Should you find that you are closer than 3m then you are to use a “Bang” kill, simply shout bang first and the kill is yours but if you both shout “Bang” at the same time then you both take the hit. But if you are a sniper then you can not engage anyone with a sniper rifle within 5m, thus eliminating the need for a bang kill for a sniper.

The chain of command is set out for your safety and convenience, if you have a genuine complaint or problem we are there for you and to make things right for you. We will listen to you but at the end of the day the DS have the final word.

Operators

Operators need to be 14 years + to be able to access the site and those that are aged between 14-16 will need to have parental/guardian consent before we let you loose on our range.

We advise you to wear long trousers and long sleeves to protect yourself from the bushes and nettles. This is purely at your own discretion and is not mandatory.

We also strongly advise that you wear some good boots that will give you good sterdy support. Flossy or sandals will not be accepted or other such poor footwear.

Hats of all types and gloves are a good idea but again this is all down to the operators discretion. We do advise that you wear clothes that are ok to get dirty and possibly ripped or snagged.

You do not have to wear DPM, MTP or Military clothes, you can wear what you like but if you are wearing bright white clothes you will be seen like a running Christmas tree and attract a lot of BB’s.

Operators must not be under the influence of alcohol or drugs, you will be asked to leave immediately for the safety of others and yourself.

FPS (Feet Per Second)

Electric or Gas Assault Weapon:
350 FPS –
5m Minimum engagement

Support Weapons:
400 FPS –
30m minimum engagement rule.

DMR – Semi Auto
400+ FPS (500 FPS max)
30m minimum engagement rule.

SNIPERS

Snipers will be allowed up to 500fps. The limit will only apply to bolt-action rifles. Semi-automatic rifles are not legal at 500fps. AEGs WILL have full-auto disabled.

Snipers must carry a secondary weapon or sidearm firing below 350fps.

Beacon 155 hold and reserve the right to Chronograpgh any weapon anytime we so choose.

Co2 Revolvers must be chronographed and NOT exceed 350FPS

  • We have no rules on bursts or support weapons however ‘overkill’ is taken seriously and will result in a strike violation.

  • Weapons will be randomly chronographed throughout the day. Any weapons knowingly exceeding the FPS limit will be removed from play and a strike will be given to the operator.

  • No lasers may be used regardless of wavelength/colour in game.

  • Please note that we allow a 15% variance in Joule for Energy creep.

PYRO

***** THERE IS NO USE OF HEAT/THERMO PYRO AT BEACON 155 *****

Should you wish to bring your own to the site you MUST inform any DS so that we can inspect the items this is a safety precaution and may result in a strike being awarded if you dont present these when asked. Beacon 155 prefere pyrotechnics from Zero One, Enola Gaye or TLSFx but will accpet others after an inspection.

We do NOT allow any heat implimented pyro technics, if you are unsure what you have please seek a DS and ask.

BB grenades and blank firing grenades will count as hit  but if they explode 5 metres away from you then you are safe, DS will normally indicate on these matters but as we can not be everywhere the “Honesty” comes in.

If you can get to hard cover (like a wall, door or sandbags) between you and the grenade then you are safe. A bush is not hard cover.

Blank firing grenades must only be used with 9mm blanks – 12 guage blanks are  permitted but only outdoors as they are too loud in confined spaces.

Any coloured smoke has no effect other than obscuring unless stated in order prior to battle.

Thunderflashes count as a grenade and have an immediate area kill zone.
Mk 5 & Mk 9 Thunderflashes are accepted at Beacon site.

ALL new operators will be shown by a member of DS on safe handeling and safe use of any pyrotechnics.

 

ACTIONS ON

Fire

Should a fire break out you are to cease immediatly and await out for further instruction from the DS. If this is a small fire that can be easily stamped out this will be done so by the DS, anything bigger then you are to move away and follow any instructions.

Medical

Unless fully qualified you are to leave any casualties alone, all DS are trained and will take charge of the situation and casualties. If the DS has not seen the casualty you are to alert them immediately.

Members of the public/dog walkers that come in to your field of view within the site area then you are to shout “STOP” at the top of your voice to alert everyone and then point this out to the nearest DS.

This will be made clearly on the morning safety brief